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Gameplay Programmer (Generalist)
Engineering
Remote•Revenue ShareWe are currently operating on Revenue Share compensation. Salary amounts are planned pay for when funding milestones are reached. The two co-founders are deferring their pay until team members receive fair sales-based payouts.
Current Revenue Share: $38.90/hr
Planned Salary (Post-Funding): $19.45/hr
Support the core team wherever the fire is hottest. You'll implement gameplay features, improve existing systems, fix bugs, and build small tools that keep production moving. Ideal for adaptable devs who like variety.
Responsibilities
  • Implement gameplay features and interactions end-to-end
  • Fix bugs, improve stability, and reduce technical debt
  • Build small tools to speed up team workflows
  • Collaborate with designers/artists to land features cleanly
  • Write clear tasks, documentation, and repro steps
  • Help review PRs and keep engineering standards consistent
Requirements
  • 1+ year UE5 experience (or equivalent shipped gameplay work)
  • Blueprints proficiency, UE C++ intermediate
  • Strong debugging skills and comfort reading existing code
  • Git workflow comfort
  • Working mic for voice collaboration
  • Fluent English
Preferred Qualifications
  • Experience across multiple gameplay areas (UI, AI, systems, tools)
  • Experience optimizing UE5 gameplay performance
  • Experience with multiplayer replication fundamentals
  • Experience shipping a playable prototype or vertical slice
Apply for this Role
Ready to join our team? Applications are for our current Revenue Share phase, with salary transitions planned after funding milestones are met.
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Application for: Gameplay Programmer (Generalist)

This application is specifically for the Gameplay Programmer (Generalist) position.

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Communication
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Teamwork
5
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Problem Solving
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Gameplay Programming Skills

Programming

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Competent5
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Development

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Competent5
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Engine Knowledge

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Competent5
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